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It’s clearly a strong archetype that wins a lot when it comes together well, but I rarely know when I should be drafting it.
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Armageddon, Ravages of War, and Winter Orb are difficult to use well, but they’re so powerful in certain decks and matchups that seeing them early can make me draft an archetype that I wouldn’t otherwise be particularly interested in. Griselbrand isn’t good in just any deck, but for the “cheat-a-fatty” decks, he’s simply so much better than every other option that he deserves to be picked highly. The best of the 4-mana, mono-colored planeswalkers made my list.Ī hallmark of this list is that most of the cards are very difficult to replace. I find planeswalkers to be the real defining cards of Cube gameplay, especially in the Legacy Cube. It’s the best card in any reanimator or graveyard deck, but is also great in virtually any creature deck-you hardly have to go out of your way at all! Combining those factors, it’s one of my favorite cards in the Legacy Cube. Recurring Nightmare is an absolutely absurd card to begin with, and is at its best in this Cube.
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In particular, there’s a ton of support for graveyard decks. I’ve found black to be stronger in the Legacy Cube than in many other Cubes. Two years ago in the old MTGO Cube, virtually all of my top 20 slots would’ve been blue or colorless cards! In the Legacy Cube, I’ll still take one of the absolute premium blue cards, but in their absence I look for any excuse to pick a green card. Now my worry, though, is that he’s not really Mythic-caliber anymore.You’ll notice that blue cards take up a lot of my top slots, but trust me, it could be far worse. Now he prevents damage to tokens and can regenerate them (a la Asceticism but cheaper), but isn’t as horrifically powerful. It demands an answer unless you want to be decimated by a token army but is fairly vulnerable itself without protection (Swiftfoot Boots or Lightning Greaves work great here).Īnyway, let me know what you think about these renditions! Too powerful? Too weak for their rarities? What do you think?Įdit: Changed Emmara to cost one less and fixed templating, keeping her firmly at “good and playable Rare” level removed the hexproof-granting ability from Voice, as that was a little TOO good. And to make sure it felt mythic, I also had it give tokens hexproof (so the only way you really CAN hit them is with a board wipe).
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So I gave it the chance to regenerate all tokens you control if you have a decent amount of mana saved back a board wipe will kill it and your nontoken permanents but with enough mana, your token army will survive. However, I did want to give Voice a way to deal with at least one board wipe. I do think preventing damage works, though, as it keeps them from dying in combat but still makes them vulnerable to board wipes - what token decks fear most and the best way to deal with them. At first I thought it should make creature tokens indestructible - the obvious improved version of the original ability - but that in and of itself is not mythic, given that Avacyn does the same thing but better (for all permanents). She’s certainly not perfect - while 2/2 is a much more realistic P/T for a Selesnya elf shaman, and she can no longer trade blows with Rakdos and survive, she is substantially squishier and can be taken out fairly easily without some kind of protection from damage or removal. She also works nicely in Commander, as if you do get boardwiped you can bring her and her token out to immediately have two 2/2s. If you can blink her (which W or Bant has plenty of ways to do) you can abuse her ETB effect. Her ability is perhaps slightly good for its cost, but she is rare - I originally had her as only bringing the one elemental in with her, but given that then she’s basically a vanilla 2/2 that creates one Crusader of Odric (mana cost 2 at uncommon) for 4, that was not great. When she enters the battlefield, she should bring one with her, and then create them in self-defense as she does in lore. My reasoning for the choices I made: Emmara clearly should be making Elementals, obviously, but I’m not sure either death (as she is a main character who has not yet died) or hosing blue spells (given her friendship with Jace) are the greatest triggers for it. My attempt at revamping Emmara Tandris and Voice of Resurgence to be closer to their original conception, before Wizards switched them up, while still keeping the rarities Wizards changed them to (rare for Emmara, to match the other maze runners, and mythic for Voice).